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Old Apr 07, 2006, 06:23 PM // 18:23   #101
Desert Nomad
 
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Quote:
Originally Posted by Cyril Aspect
I would like to laugh at one comment you can't refer me to another competitive game. This is th emost balanced competitive game in the fantasy genre I have ever played. It is th eonly one that rewards competition and is not horribly unbalanced. There is no other game to play if you want to play this sort of pvp
Ahh, fantasy PvP.. Gotcha and it's true. I've not seen another fantasy PvP based game worth a dime.

Quote:
Originally Posted by Cyril Aspect
My point about referring other games is simply this. You don't buy an online Game thats massively multi player unless you want massive numbers of people and a large game with the variety to support all those people.
I agree completely, which is why I'm looking for ways to fix what I (and many others) feel is wrong with the direction the game is going.

Quote:
Originally Posted by Cyril Aspect
If you really like Pve but you don't like leveling and there are no uber items to get then I am left wondering what you play this game for(not a flame just a question.)
Simple. The one thing I absoluted hated about all the other MMORPGs in the past is that a single item had to be had to make your character "worthy" or "viable". You also had to spend sooo much time leveling up. There was no room for unique builds because of this. 12 hour plus raids were done to gain these super items just so the players had the much needed stats they required.
GW... no such worries. I can log in, play a mission, run a quest, log out. However, when I've done all there is to do, I stand there looking at the elite missions (which I paid for - see more below) and chances are I have to go farm (that's fun - not) or wait till the borders are in my favor (/yawn).

Quote:
Originally Posted by Cyril Aspect
Also one final thought, if you pay 50$ for a game and you don't get to see one portion of it but you still played it for 25-30 hours didn't you get your mones worth? I'm not knocking your wait and see policy I'm just questioning it since you seem to like a lot of the games features but have an issue with one small thing.
If I spend $30 on the game, I would expect to see the full $30 worth. That means each and every mission and quest there is. The same for it being $50. Time played isn't a consideration as I am not paid to play, nor is there an hourly wage or payment going out from me. I see the point as $50 being a good deal on one side of the argument, but as it stands, I paid for the content, it's content that was made for the Co-op side of the game and yet, it's limited in it's access. I do enjoy the game a great deal, but I don't consider the Elite Missions (which is a goal for a lot of hard work) a small thing, rather a large bit of game play that is hampered.
We do know that it is supposed to be very difficult, meaning these missions should take a good deal of work and play time to get through. So, having limited access to them, really takes away from the end game... IMO of course.

Quote:
Originally Posted by Cyril Aspect
It seems like you will be doing yourself a dissservice by not picking it up but again it is your choice.
Possibly, but using the above as example, I'm not wanting to pay full price for 3/4 a game... The ratio is really even less than that if you add in the PvP content (which I opt out of by choice, so I don't consider that a loss)... this spins the topic way out there even more though... heh

Last edited by WasAGuest; Apr 07, 2006 at 07:22 PM // 19:22..
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Old Apr 07, 2006, 07:40 PM // 19:40   #102
Wilds Pathfinder
 
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What bothers me about these super hardcore elite areas is that, would it not be possible to just kill the first easy mobs over and over to get the phat loot, or even just kill one, die, restart?
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Old Apr 07, 2006, 07:41 PM // 19:41   #103
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Originally Posted by WasAGuest
In closing, look at the original EQ as an example here. As each expansion came out, the "old stomping" grounds became less and less populated. Getting groups together for those old areas became nearly impossible because no one cared about them anymore. It's the mind set of the players to see the new stuff, the more exciting stuff. There were hundred of areas in EQ I never saw because of the expansions that came out and we moved on. Holding territory for access to "outdated" areas will be moot and pointless as time goes on. Players need access right away when it's new other wise it's not really worth the investment (IMO of course).
However, EQ had increasing level caps. I think the "old stomping" grounds became less and less populated because players "out-leveled" them.

There is no "out-leveling" level 20 content in GW. And although they weren't full expansions when Sorrow's Furnace (SF) was released Fissure of Woe (FOW) and UnderWorld (UW) did not become entirely deserted. And even when Tomb Of Primeval Kings was changed to a high-level PvE area, players did not desert the other high-level areas (i.e. SF, FOW, UW)
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Old Apr 08, 2006, 02:36 AM // 02:36   #104
Desert Nomad
 
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Originally Posted by dawnrain
However, EQ had increasing level caps. I think the "old stomping" grounds became less and less populated because players "out-leveled" them.

There is no "out-leveling" level 20 content in GW. And although they weren't full expansions when Sorrow's Furnace (SF) was released Fissure of Woe (FOW) and UnderWorld (UW) did not become entirely deserted. And even when Tomb Of Primeval Kings was changed to a high-level PvE area, players did not desert the other high-level areas (i.e. SF, FOW, UW)
Not entirely true. Having started EQ out of beta, the majority of zones became vacant after each expansion, though a few easily level rushing ones stayed around. Examples: Sol A and B both became ghost towns. Split Paw. Many of the high level zones in Kunark, then Velious and even Lucian became more and more vacant as the new content became open. Even low level areas like those in the Karanas became so empty from anyone that was tehre collecting a specific mob for a quest. Forget about getting a group with them.

Like I said, all but the easily exp farming areas maintained any people, and those were mainly for rushing your exp bar up as fast as possible (mainly because of the huge exp bonuses in those zones). The only zones you will find still populated really are low level zones. Crushbone till level 12 to 13 for example.

EQ also had the level grind situation in a bad way. Where to get to the content you wanted to get too, or the new stuff, you had to make sure you were the right level and in some cases, with the correct faction (Velious was really bad about that)... getting that faction was sometimes more difficult and time consuming that gaining a level or two. Massive faction farming was needed to gain access to quests. Sound partially familiar?

Currently we don't have that situation in GW because we don't have any real expansions yet, as you said. FoW and UW may hold simply if they maintain the only place to get Fissure Armor. SF, has also turned into an item farm and that will die off fast as new items are introduced. I don't see Tombs holding on very well unless Factions content is to much a pain to get into.

This is why I feel it's important to not lock the content, or make it difficult to gain access too. If for no other reason than down the line, when people move on, getting in there will be more effort than it's worth. Worth = challenge for some, with other chapters out, other challenges will be around as will other games to purchase. Worth = drops for those looking for just the drops there, they will find other places to get the drops.

Anyway, I guess no one has any other ideas on supporting a better system (I'm out of ideas as well). So far, most of the rescent posts seem to be attempting to defend something or an attempt to alter perception on what is a poorly implemented point farming system. - For those that care, I'll post in Riverside and ask for ideas there as well when I get the chance.
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